+25% Sensor range
|Interceptor||+25% Weapon Accuracy
+25% Weapon Firing Rate
|Bomber||+50% Direct Fire Weapon Power
+50% Bomb/Missile Capacity
|Reconnaissance||+25% Sensor range
|Point Defence Escort||+50% Accuracy against fighters, mines, missiles.|
|Destroyer Escort||+25% Beam weapon capacity.
+25% Beam weapon fire rate.
|Carrier||+25% Fighter capacity
+25% Launch/refuel/land rate
|Long Range Attack||+25% Direct Fire weapon capacity.
+25% Direct Fire weapon accuracy against capital ships.
+25% Decrease in range dissipation effects
|Short Range Attack||+25% Direct Fire weapon capacity.
+25% Combat speed
+15% Direct Fire weapon power
+15% Increase in range dissipation (to counter increased power)
|Indirect Fire||+15% Missile capacity
+15% Missile accuracy
+15% Missile evasion
+15% Missile range
|Planetary Strike||+25% Bomb capacity
+25% Bombing accuracy against planetary targets
|System Patrol||+25% Armour Points
+25% Hull Points
|Command||All other ships in task force gain a +10% increase in their bonuses.|
|Troop Transport||+25% Troop capacity
+25% Troop deployment speed (reduces deployment losses)
|Colony Ship||+50% Colony Capacity|
|Number of Designs||Maintenance Cost Multiplier|
|Over 5||(Designs - 1) / 2|