Role | Bonuses |
---|---|
Fighters | |
Scout | +25% Speed
+25% Sensor range +100% Manoeuvrability |
Interceptor | +25% Weapon Accuracy
+25% Weapon Firing Rate +100% Manoeuvrability |
Bomber | +50% Direct Fire Weapon Power
+50% Bomb/Missile Capacity +50% Manoeuvrability |
Escort Ships | |
Reconnaissance | +25% Sensor range
+25% Speed +25% Range |
Point Defence Escort | +50% Accuracy against fighters, mines, missiles. |
Destroyer Escort | +25% Beam weapon capacity.
+25% Beam weapon fire rate. |
Capital Ships | |
Carrier | +25% Fighter capacity
+25% Launch/refuel/land rate |
Long Range Attack | +25% Direct Fire weapon capacity.
+25% Direct Fire weapon accuracy against capital ships. +25% Decrease in range dissipation effects |
Short Range Attack | +25% Direct Fire weapon capacity.
+25% Combat speed +15% Direct Fire weapon power +15% Increase in range dissipation (to counter increased power) |
Indirect Fire | +15% Missile capacity
+15% Missile accuracy +15% Missile evasion +15% Missile range |
Planetary Strike | +25% Bomb capacity
+25% Bombing accuracy against planetary targets |
System Patrol | +25% Armour Points
+25% Hull Points +25% ECM |
Command | All other ships in task force gain a +10% increase in their bonuses. |
Non-Combat Ships | |
Troop Transport | +25% Troop capacity
+25% Troop deployment speed (reduces deployment losses) |
Colony Ship | +50% Colony Capacity |
Level | Bonus Multiplier |
---|---|
Green | 0.33 |
Regular | 0.67 |
Experienced | 1.0 |
Veteran | 1.33 |
Elite | 1.67 |
Legendary | 2.0 |
Number of Designs | Maintenance Cost Multiplier |
---|---|
1 | 1.0 |
2 | 1.1 |
3 | 1.2 |
4 | 1.5 |
5 | 2.0 |
Over 5 | (Designs - 1) / 2 |